Monday 11 June 2012

Max Payne 3 Review.

Max Payne 3 has been nothing short of amazing. The very few shortfalls of the game are far out weighed by the other factors that really kept me playing.
I have tried other first person shooters for their story modes, but none has really captured me like this game has, most of them I either finish eventually only because online multiplayer servers for that game are down, or I don't finish the story mode at all.
I found a lot of FPS games focus on the multiplayer side, but don't do much to captivate you and pull you in to the story mode much if at all.
In saying that, Max Payne was never a multiplayer FPS to start with and was pur story driven, however more games should support a decent story instead of a focus on mindless blasting of other players.

It was a cold rainy day. I had a cup of hot joe and a mouth full of chocolate.
The story itself dragged me in and made me connect and care for Max, something that most other games these days don't seem to be able to do.
In addition to the attachment, is the gritty gum-shoe detective monologue and the emphases on words (some,  for no reason) when Max is talking, you would see a word flash on the screen and flicker a little, it made for a great experience (OOOOO SHINY!!)

STOP! Bullet Time
The mechanic known as bullet time was excellent in the main story mode, it provided a way to pick off many enemies with head shots and dodge bullets, shoot grenades out of the air as well as rockets and Molotov cocktails.
In the online multiplayer, however, it was more of a hindrance and takes a lot of getting used to, usually I would be killed while it was happening as my reaction time seemed to be laggy and could have been better perhaps if our internet speed in Australia was up to scratch with the USA.
Also, the multiplayer has a loot function that seemed to be a function that does not work well, loot an enemy, get shot by the next passer-by. Not the best mechanic in a shooter, it helps collect funds to unlock weapons.
I have a wager, you’re going to lose.
The wager system in multiplayer means that before a match starts, you can bet on a player to get the first kill, most corpses looted etc, I also found this to be a bit random. Sure you can wager on the guy with the highest kill streak from the last game to get the first kill, but anyone out of 16 players could get that first kill and you’re now out of pocket.
I have all the guns, but I have no ammunition.
Like most FPS games, you have a certain amount of ammunition that is replenished by dead opponents or picking up guns, in the story mode I found this a little frustrating, as when you go from one room to another (an action sequence for some rooms would involve opening a door and then being locked out of the previous room) and you would not have enough ammunition either from shooting people or not changing to a new gun. This would lead to entering a new room and having to try and melee a bad guy, the issue here is melee does not kill them initially and you would have to kick them while they are down over and over, meaning that the other guys in the room would just hammer and wail on you while you tried to get a new gun or extra ammunition.
All in all, a great game, the story mode draws you in and makes a great connection, the story is solid and does not have the usual plot holes, the twist at the end is somewhat expected in a way, but leaves you questioning it until it happens.
If you want a multiplayer online FPA, though, I would still suggest Call of Duty, as the multiplayer in Max Payne 3 is just a pain to get used to. RockStar have really stepped up here though and attempted something that may eventually become a great thing.
My rating: 7/10

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